I tried increasing the deadzone (will need to push stick more before movement) in xpadder for the analogue stick and it had no effect in game. Yea movement does seem overly sensitive at times for me on my 360 pad and lara sometimes starts doing here own thing. but I don't like the D-pad on a 360 controller (it's fine on a nes controller though :p) I know I could probably use the D-pad on the controller to "fix this issue". (sometimes jumping back instead of turning etc). Behaving jerky and unresponsive sometimes, mostly with turning while running etc. When assigning the left analogue stick to running it seem to have trouble with the full 360 circle of the controller. Hmm, Im runninbg into problems with TR1 xpadder (360 controller). Originally posted by Whiplash:I would recommend Xpadder for using a controller. Put supersampling on as well thou if lara has white visible lines on her head. I can also confirm that antialiasing can be forced through control panel if one so wishes. I would recommend Xpadder for using a controller. Just remember to delete glide2x.dll from the main tomb raider directory (back it up if u want to revert from using nglide) and if you struggle to find the nglide configurator after install look in either C:\Windows\SysWOW64 or C:\ProgramData\Microsoft\Windows\Start Menu\Programs\nGlide and create a shortcut. Also note it centers the screen properly when in 4:3 unlike editing the nf. It has resolution options an option for stretching or keeping a 4:3 aspect ratio which I prefer, and vsync option. Works great for tomb raider 1 and would assume its works just as well for other games in series. Another option I would recommend instead of having to mess with nfig is to go here and use this free program.
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